

"Emergent Announces Restructuring, Layoffs", Gamasutra, October 2, 2009. Windows, Xbox, Mac OS X, PlayStation Portableīethesda Game Studios, Bethesda Softworks Xbox 360, PlayStation 3, Nintendo DS, iOSĭtp entertainment, 1C, cdv Software Entertainmentīuena Vista ( Disney Interactive Studios) Rockstar Vancouver, Rockstar New England, Rockstar Toronto Below is a sample of game titles that have used the engine: Game Gamebryo is used throughout the video game industry worldwide. Educational licenses are also made available for universities and schools running 3D technology courses. Gamebryo is genre agnostic and is used in many 3D domains for AAA games, casual titles and serious games/simulation technologies. Additionally, Gamebryo comes with searchable documentation. LicensingĪ Gamebryo license can be purchased as either binary (headers, libraries and tools) or with full source code, so developers can debug the engine and use it as reference for any customizations. This is intended to provide the best of both in a single product thereby eliminating the need for separate toolsets. Gamebryo 4.0 is the newest version of the engine, it endeavours to merge the original Gamebryo system with its LightSpeed spin-off. The Gamebryo engine currently supports a range of recent gaming platforms including Microsoft Windows ( DirectX 9, 10 and 11), Linux ( OpenGL), Nintendo GameCube, Wii/ WiiWare, PlayStation 2, PlayStation 3/ PSN, Xbox and Xbox 360 (including Xbox Live Arcade). Gamebryo's design emphasises a rapid prototyping approach aimed at an iterative development process. Game developers can combine and extend the libraries to create their game specific functionality, thus avoiding investing time into the development and optimisation of generic functionality that is common to most games. The Gamebryo system is provided to developers as a suite of modular C++ libraries.

The newest version, Gamebryo 4.0, is going to be introduced in March 2012. Gamebase USA is based in in the Research Triangle Park region of North Carolina and is focused on continually building the Gamebryo game engine.

In December, 2010, Korea-based Gamebase Co., Ltd., a longtime partner of Emergent, finalized the acquisition of Emergent assets and technology, and established a newly-capitalized U.S. On November 11, 2010, assets of Emergent Game Technologies, Inc., were offered for acquisition, including its Intellectual Property (“IP”), in whole or in part. During 2009 the development staff of Gamebryo was downsized, and by July 2010 the engineering office in Chapel Hill, North Carolina was closed. Both Gamebryo and LightSpeed were updated and marketed. Gamebryo then evolved to Gamebryo LightSpeed. NDL was merged into Emergent Game Technologies (EGT) in 2005. Gamebryo was originally created by Numerical Design Limited (NDL) as the NetImmerse engine in 1997.
